GDA Members Blow Off Steam

GDA members blow off steam
GDA members blow off steam

GDA members blow off steam


GDA members blow off steam as an exercise in creating a larger connection between drawings.

The Graphic Designers Association under the watchful eyes of Tyler Dockery and Marsha Mills created an artistic experiment using the “Exquisite Corpse” Model. Students drew individually and then moved around our whiteboard, picking up where others left off. A thoroughly Good time was had by all.

As our semester draws to a close, many students find that the pressures of the school year are mounting and that even while large projects are graded and completed, still more looms on the horizon.

“If I don’t push down some of this worry and let loose a little creative pressure, I’m going to explode.” GDA President Bri French stated. The artwork was used to begin conversations in the following class, but all good things must come to an end.

“Someone was obviously working very hard,” George Tsai, Instructor of Advertising and Graphic Design said. “I didn’t want to take it down”.

As finals approach, many students will be finding creative outlets for their frustration. As always, the GDA is always on the lookout for those individuals with the fortitude to start something new and exciting.

Photoshop Tips and Tricks

Briana French gave the floor of the GDA meeting over to Carla Osborne. Carla Osborne presented Tips & Tricks for using photoshop in practical and professional matters. In addition to the dozen plus GDA members, one student who was new to the Graphic Designer’s Association came to see Carla’s presentation and chose to join based on the topics. After an hour of hands-on demonstration and a group project, Carla opened the floor to specific question and answer periods.

Students expressed an interest in a referesher on 3D features, and Carla Osborne was happy to oblige. She gave a short rundown on photoshop’s 3D abilities and how they could be best utilized. Several students complained about the ability of certain laptops and computers to be able to render 3D features. Carla then discussed the needs for dedicated video cards, recommendations by Adobe for the amount of RAM to have available to work with 3D renderings, and the importance of having Open GL (open graphics library) available.