GDA Members Blow Off Steam

GDA members blow off steam
GDA members blow off steam

GDA members blow off steam

 

GDA members blow off steam as an exercise in creating a larger connection between drawings.

The Graphic Designers Association under the watchful eyes of Tyler Dockery and Marsha Mills created an artistic experiment using the “Exquisite Corpse” Model. Students drew individually and then moved around our whiteboard, picking up where others left off. A thoroughly Good time was had by all.

As our semester draws to a close, many students find that the pressures of the school year are mounting and that even while large projects are graded and completed, still more looms on the horizon.

“If I don’t push down some of this worry and let loose a little creative pressure, I’m going to explode.” GDA President Bri French stated. The artwork was used to begin conversations in the following class, but all good things must come to an end.

“Someone was obviously working very hard,” George Tsai, Instructor of Advertising and Graphic Design said. “I didn’t want to take it down”.

As finals approach, many students will be finding creative outlets for their frustration. As always, the GDA is always on the lookout for those individuals with the fortitude to start something new and exciting.

GDA Meeting Calendar

Here is the calendar for our September meetings. We’re looking forward to seeing you at our meetings! The Graphic Designer’s Association is Wake Technical Community College’s premiere group for graphic design students. From here, you’ll lead the way.

Feel free to contact Marsha Mills, MAEd if you have questions or suggestions. You can also contact Tyler Dockery, MAEd if you want materials from any meetings, or would like to see updates online.

GDA MEETINGS

Tuesday, Sept 1

General Discussion

Tuesday, Sept 3

Meet the President

Tuesday, Sept 8

President Workshop

Tuesday, Sept 17

Meeting

Tuesday, Sept 22

Photoshop Basics

Tuesday, Sept 29

Photoshop Basics

Interview Techniques Roundtable with Julie Evans and Marsha Mills

Interview Techniques Roundtable with Julie Evans and Marsha Mills

On Thursday, March 26th in the 228 ETB Building, Julie Evans and Marsha Mills discussed interview techniques with the GDA. As an important first step, the Design Faculty talked about how students should approach the criticism of a portfolio piece.

“Many interviews fail because an interviewee takes things personally.” opened Marsha Mills. “They cannot listen to the criticism of their work without attacking the person who brought it up.”

Students were able to relate this to critique sessions in the classroom when other students had lashed out at constructive criticism.

“We understand that this work is ‘your baby'” added Julie Evans, “but in the end its just a representation of what you can do. The work is used to communicate an idea to an audience. Its not about you.” Attendees went around the room and discussed the finer points of using their work as an object, and while they worked hard, it was not connected to them personally., in the third person if you may.

“In the real world an Art Director may request you execute this with ‘x,y,z’ added for better effectiveness,” Added Marsha Mills. “If you don’t do what they ask, you better have a good answer, a strong conviction, or another job lined up.”

“Your client may also love your designs, but hate your colors,” remarked Julie Evans. “They might make poor decisions, but in the end, the website is really theirs. You cannot give them what they dislike and expect full pay.”

As time wound down, the roundtable discussed how to begin critique sessions:

  • Starting with the positive remarks rather than negative.
  • Stimulating ideas that make the artist want to explore more by asking questions
  • Making connections between it and other pieces
  • Discussing how the piece might be integrated into a a system
  • Giving constructive criticism to help make it a stronger piece
  • Making sure the objectives are met for that target audience

All told, the session was useful, and students felt they were more prepared.

GDA Lecture: The Resume Workshop

<b>On March 20th, Tyler Dockery spoke to the GDA on Wake Tech’s Main Campus in the Engineering and Technology Building (ETB).</b>

<h1 style=”clear:both;”>GDA Lecture: The Resume Workshop</h1>

The resume workshop began quickly, because we planned to view over 160 resumes in the short time we had.

Beginning with IIT’s 100 master candidate resumes, we glanced over the resumes of 100 individuals with design experience cover 1-2 decades in the field. We found them to be informative, but sedate, and not at all exciting. We found them to contain lots of information, but very, very little in the way of information that would tell us about the individual. Most students actually agreed we should skim through them faster, and that it would be easy to get lost in this shuffle of papers.

Next, we focused on 60 designs I pulled from my own sources. These gave an individual grasp quickly and easily, telling us about the individual even before we could focus on the writing involved. Students overwhelmingly decided what they liked about these designs quickly and easily. Not all were winners, and it was easy to see why or why not.

Students found that flashier resumes could quickly give the intent of the designer to the individual who would be hiring them. They agreed that one of these resumes would quickly and easily stand out in a stack of the other resumes.

We finished the discussion by talking about what careers the students wanted to pursue and how they might go about showing that thorough their resumes. Marsha Mills discussed the importance of what you say and how you say it, and the double importance of having a separate resume for web design work and graphic design work, and possible photographic or illustrative jobs. Students left with the clear understanding of how a resume is really a typographic problem, but also how it can affect their overall perception.