In Person Club Meetings Cancelled for Remainder of Spring Semester

With the conversion of online classes for the remainder of the semester, the game development club will not have in person meetings again until the fall semester. I hate that we have had to cancel our in person meetings but it is best for the time being. I would encourage everyone to continue to meet through Discord and through online means to work on the awesome game concept that has been started this spring semester. We can continue the game development club conversations in Discord for anyone that may want to keep in contact and continue working together. Please check out our Discord below:
https://discordapp.com/channels/352534639174352907/483776078826176532

Take care and be safe!

Spring Semester 2020 Game Development Club Meetings

Welcome back game development club members to the spring 2020 semester! Our game development club will meet each Wednesday during the spring school semester, from 4-5pm in SE 318 on South campus.

Our first meeting of the spring semester will be on Wednesday 1/15. Our meetings this spring will incorporate small groups of outside game development projects, industry and faculty speakers, and demonstrations of techniques to improve your workflow as a game artist, designer, or programmer. We had a great fall semester and look forward to this spring semester!

Check out the other pages on our blog, add yourself to our Discord, and let’s get to developing video games!

Fall Semester Games Review and Party

The game development club will have a fall end of the semester party on Friday December 6th in SE 318 from 11-1pm. There have been several games in development within the club this fall semester and we will have mini presentations and reviews of the progress made during the party. Refreshments will be served. Whether this is the first time attending the game development club or you have been attending each week, come out and enjoy learning about game development, socializing about games, and eating tasty food!

Wake Tech’s Game Development Club visits Epic Games’ Motion Capture Stage

On November 8th, Wake Tech’s Game Development Club and the Simulation and Game Development SGD 162 Animation classes visited Epic Games’ motion capture stage for a demo of character recording and animation.

Three Wake Tech students were able to put on motion capture suits and act out scenes that were then converted into motion capture animation for the importation into Epic Games’ Unreal Engine. The suit has reflective markers that cameras in a square form around the actor will record. The motion capture software then converts this marker positional change over time into a human skeletal system animation. Some of the students were even able to try on head mounted facial animation motion capture rigs. Check out this image of one of our students in a T-pose that shows the motion capture suit and markers:

The students had a great time learning about video game development, the motion capture process, and seeing live actor movements be converted into video game character animations.

Here are some photos from the event:

Thanks to Jim and Jerry from Epic Games for the amazing demo and tour!

Fall 2019 Game Development Club Meetings

Welcome to the fall semester with the game development club! Our game development club will meet each Monday during the fall school semester, from 1-2pm in SE (previous ETB) 330 on South campus.

Our first meeting of the fall semester will be on Monday 8/26. Come on out if you would like to learn more about game development techniques. Our meetings this fall will incorporate small groups of outside game development projects, industry and faculty speakers, and demonstrations of techniques to improve your workflow as a game artist, designer, or programmer.

Check out the other pages on our blog, add yourself to our Discord, and let’s get to developing video games!

Lucid Dream Presentation

On 3/11, Stacey Krug, client success director, at Lucid Dream VR/AR spoke to the game development club about their projects. Lucid Dream is based out of Durham, NC. They create virtual reality and augmented reality projects for a variety of clients. They focus more on serious games and simulations and showed really interesting projects that they have developed. You can find out more information about them at this link:

Lucid Dream

Stacey Krug can be reached at the following email address: stacey@luciddreamvr.com

Here are a few images from her presentation.

Spring Semester 2019 Game Development Club Meetings

Welcome back to the spring semester. Our game development club will meet each Monday during the spring school semester, from 1-2pm in SE (previous ETB) 330 on South campus. Our first meeting of the spring semester will be on Monday 1/14. Come on out if you would like to learn more about game development techniques. Our meetings this spring will incorporate small groups of outside game development projects, industry and faculty speakers, and demonstrations of techniques to improve your workflow as a game artist, designer, or programmer.

Fall Semester 2018 Game Development Club Meetings

Welcome back to the fall semester of a new year. The game development club will meet on Mondays in the fall semester from 1-2pm in SE 330. Our first meeting will be on Monday 8/27. During this first meeting, we plan to discuss volunteers for the clubs officers, the Facts and Snacks, and ideas for potential games to be development throughout the fall semester in the club. We are working on bringing industry professionals to the club again during the fall semester so check back on the club blog for more information. Come out and learn, develop and enjoy game development with our club. Our club blog is at https://clubs.waketech.edu/sgd/

Motion Capture Stage Visit at Epic Games

On Friday April 6th, the game development club had the opportunity to visit the motion capture stage at Epic Games. Jerry Gilland, motion capture technician, and Jim Lipscomb, motion capture animator were gracious enough to show us their process. Motion capture starts by recording the live actor motion and applying that information to 3D characters in MotionBuilder. Then this information is transformed into skeletal bone animation which is sent directly into their Unreal Engine. We were able to see the live action motion capture motion directly in their engine. We learned a lot about this process and had hands on experience with these tools.

Two of our very own students, Cole Martin and Andy Sublette suited up in the motion capture suits and performed a variety of actions that were recorded for motion capture animations. We have recorded raw animation files that can be used in student led projects. These two actors really enjoyed seeing their motions on 3D characters in the game engine.

Take a look at the pictures below for some of the fun we had at our visit.

 

Jerry Gilland Speaking to the Game Development Club on 3/1

Do you want to learn about motion capture in video games? Come listen to Jerry Gilland speak to the Game Development Club on 3/5 from 1-2pm.

Jerry Gilland is a motion capture technician at Epic Games. He has worked in motion capture and managed the motion capture studio there for 8 years. He is experienced in body capture, facial capture, data cleanup, and retargeting animations.